Here I was asked to paint a large, 1024x1024 pixels, detailed texture in order to see how such big textures could be used in the game. Most game textures these days are either 512x512 or less, so 1024x1024 was enormous, especially back in 1999. We ended up splitting this texture into four and used it that way to save memory. As I love detail, I had a great time working on it. Click on the link below the image to see this texture in its original size.
Ian Mann: This looks like the kinda picture i want on my book cover
Ryan Mitchell: Makes me think of Tetris..
Alex: I’ve always admired your work, and if your really the bloke from Unreal 2, i’d say youve done a beautiful job. Keep it up, your textures immersed me i... (more)
Nicolas: Breathtaking! I wish I could walk in this space world and explore it.
acespacey: from afar this looks like wool!! great work
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