Texture gallery
When I get asked how I make textures, many are surprised to hear that most are strict Photoshop jobs. The one below though, started out as a 3D model, redered in Max, and finalized in Photoshop. I typically rely on 3D for shapes that would be difficult or too time consuming to do in 2D. Usually in case of non-organic textures, the more complex the shape, and the less rectangular, the more difficult it is to do in Photoshop.
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1. Suburbs 2100 2. Planet scape 3. The executioner 4. Bloodthirst 5. Cosmic shores of the subconscious 6. Desert outpost 7. Colony 8. Mystic 9. After the battle 10. Someplace cold
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