Summary:
A basic guide for the beginner digital artist to the less expensive but
quality 2D and 3D software on the market today.
Every now and then I'm asked what digital art software I can recommend.
I certainly understand how anybody new to the field might have trouble finding the right tools.
These days there is a lot of digital art software out there. From tiny tools that will only render you a logo, to
large, multi-purpose, expensive and complex programs that can do almost anything.
They all look great on the outset and have plenty of cool features. But which tool is right for you?
This article will help you find answers to this, and hopefully save a lot of time and hassle.
Digital art software
Generally there are two types of digital art tools: 2D and 3D. 2D (2 dimensions, x and y) software let
you paint or draw on a flat surface just like painting or drawing on a piece of paper or
canvas. 3D (3 dimensions, x, y and z) software is different. Here you create in three dimensions.
The main difference between 2D and 3D is that in 3D you can render what you created from any angle,
and you can animate it.
The best way to understand how a 3D program works is to simply try it yourself. Download a demo of any
3D software along with a basic tutorial and experiment.
For a beginner, it's best to start with a good but inexpensive popular software. That way the process of learning
how to use the program will be easier and less costly because
such programs have a large user base, thus there are many tutorials and forums to turn for help. Furthermore
such programs are typically less complex than the more expensive ones.
Therefore I decided to concentrate on the more common software that cost less than 1000 USD.
These are quality tools that will provide you with plenty of creative power.
The digital art software I suggest here are tools that
I either use(d) myself extensively or occasionally to test them out. Generally they all
do the same thing - help the user create images. The main difference between them is how they work and
how much they cost. I won't cover vector-based programs as I have no experience in that domain.
2D painting software
Most digital artists specialize in being either a 2D or 3D artist. However, 3D artists typically need to have at least some basic
2D abilities - if only to do minor fixes to 3D renders, or to modify textures.
Starting with Gimp might be a good idea since it's free and is available for Linux, Mac OS, and Windows.
Photoshop and Painter are probably the most popular 2D programs among digital artists.
GIMP - many effects and filters; free; working with hi-resolution images is slow.
Painter
- popular among digital painters; famous for its rich set of natural brushes; can be slow when working in hi-resolution.
Corel DRAW Graphics Suite
- easy to learn and use; has web graphics and animation tools; a bit slow on Windows Vista.
Photoshop
- the most popular image editing software on the planet; fast and powerful; many free and commercial plugins available.
All-round 3D software
You should get a 3D program if you are serious about learning 3D art. By using an all-round 3D software you will learn
how to create and think in 3D. Such software will let you do almost anything:
characters, architecture, landscapes, objects, special effects, etc.
Blender -
available for all popular operating systems; free; relatively easy to use.
Carrara 8 Pro
- built-in terrain and plant generation; full support for all DAZ 3D content.
LightWave
- famous for its high rendering quality; used in production of many Hollywood movies.
These are versatile tools that take time to learn. If you master any of them
you probably won't need to learn another one for years to come.
Special purpose 3D software
There are many 3D programs which specialize in particular domain, like
character or landscape creation. Because they are highly optimized for doing one thing, the
end result can be better, or at least easier and quicker done, compared to an all-round 3D program.
They are typically
much easier to use and get started with. Frequently providing the user with pre-fabricated, ready to use assets
that can be easily manipulated. This allows for a very rapid development process and saves plenty of time and
effort.
There is a down side to this however. The high specialization factor makes these tools output
renderings that have very similar look and feel. The wide use of pre-fabricated assets further
eliminates originality and typically degrades artistic creativity. The ease of use makes
such tools accessible to anybody - artist or not. As a result many online galleries
are literally flooded with endless, similarly looking, poor quality images that get quickly
boring to look at.
Having said that, there certainly is a special place for such tools in 3D artist's tool box.
If used wisely, they can act as a valuable supplement to your all-round 3D tool(s). I have often used
Bryce for landscape creation, rendered the rest in 3DS Max and combined it all in Photoshop.
Combining tools, if done well, will enable you to create unique work that is original and bears no
apparent resemblance to the special purpose tools involved.
3D landscape software
Bryce 7 Pro
- sleek interface, but not very practical; renders quite fast; very easy to use.
Terragen -
very realistic rendering; a free version available with limited functionality for non-commercial use; very slow rendering.
Vue
- quite realistic rendering; advanced lighting and atmosphere features; very capable at generating landscapes with plants.
3D character software
DAZ | Studio -
easy to use; somewhat limited; rather slow interface.
Poser
- easy to use; sleek interface, but not very practical; stability issues.
Final thoughts
Although the software I described here is especially suitable for serious beginners,
it is by no means limited to the world of hobbyists - far from it. In fact, all
programs described here are used professionally around the world by illustrators, artists,
video game companies, and movie studios.
Some artists love the versatility that 3D offers, while others find 2D more intuitive.
In the beginning it's best to give a serious try to both approaches to find out what
works best for you. Once you are comfortable with one or both of these, a special purpose tool may be a good
option for supplementing your work, if needed.
Be prepared to spend long hours with the software(s) you choose to learn.
Start small and gradually and steadily improve your skills. Concentrate
on fundamentals - learn the basics first. Focus on building a solid understanding
of how the software works. Buy an introductory book, or simply use the manuals (if well written,
it may be all you'll need). If you get stuck look for help on the net: forums, FAQs, usenet, and
tutorials.
Learn one tool well, and learning other tools will be much quicker and easier -
as they all work in a similar fashion. Take your time and don't hurry -
the more you hurry the less you learn.
While trying out these art programs keep in mind that although fundamentally they work in a similar way, the usage is
different. A program that works great for one person may not
work at all for another - it's all a matter of personal preference.
So the best strategy is to download a demo and try it for some time. If it doesn't suit you,
try another one until you find one that you like. There are of course many other tools out there.
Once you become more experienced, you'll know your needs better and will find your way to other tools if needed.
Finally, remember that all software are merely tools. It's the user of those
tools that makes all the difference. A novice, even when given the most powerful
art software in the world, will still produce poor results. On the other hand, a talented, experienced
and dedicated artist can produce great results using low-end software. The more skilled you become, the
more you can use this to your advantage.
Feel free to visit my Art books and DVDs store
for great video tutorials and art books.