Digital art tools for beginners
by Dawid Michalczyk
Last update: 23 May, 2009
Summary:
A basic guide for the beginner artist to the less expensive but
quality 2D and 3D tools on the market today.
Every now and then I'm asked what art tools I can recommend.
I certainly understand how anybody new to the field might have trouble finding the right tools.
These days there is a lot of art software out there. From tiny tools that will only render you a logo, to
large, multi-purpose, expensive and complex programs that can do almost anything.
They all look great on the outset and have plenty of cool features. But which tool is right for you?
How much and what functionality do you need? How much are you willing to pay for it?
This article will help you find answers to such questions, and hopefully save a lot of time and hassle.
Art tools
Generally there are two types of art tools: 2D and 3D. 2D (2 dimensions, x and y) tools let
you paint or draw on a flat surface just like painting or drawing on a piece of paper or
canvas. 3D (3 dimensions, x, y and z) tools are different. Here you create in three dimensions. The best way to understand
how 3D works is to simply try it yourself. Download a demo of any 3D tool along with a basic tutorial and
experiment.
For a beginner, it's best to start with a good but inexpensive, popular tool. That way the process of learning
how to use the tool will be easier and less costly because
such tools have a large user base, thus there are many tutorials and forums to turn for help, and
such tools are typically less complex than the more expensive ones.
Therefore I decided to concentrate on the more common tools that cost less than 1000 USD.
These are quality tools that will provide you with plenty of creative power.
The art software I suggest here are tools that
I either use(d) myself extensively or occasionally to test them out. Generally they all
do the same thing - help the user create images. The main difference between them is how they work and
how much they cost. I won't cover vector-based tools as I have no experience in that domain.
2D painting tools
There is no point in writing much here except that sooner or later you will need
one of those. If only to do minor fixes to your 3D renders. Starting with Gimp might
be a good idea since it's free and is available for Linux, Mac OS, and Windows.
Photoshop and Painter are probably the most popular 2D tools among digital artists.
- GIMP - many effects and filters; free; working in hi-resolution can be slow.
- Painter -
targeted at digital painters; famous for its rich set of natural brushes; can be slow when working in hi-resolution.
- Photoshop -
the most popular photo editing software on the planet; fast; many free and commercial plugins available.
All-round 3D tools
You should get one if you are serious about learning 3D art. By using an all-round 3D tool you will learn
how to create and think in 3D. Such tools will let you do almost anything:
characters, architecture, landscapes, objects, special effects, etc.
- Blender -
available for many operating systems; free; documentation can be lacking in some areas; somewhat unusual interface.
-
Carrara 7
- pretty easy to use; good landscape creation capabilities; multi-processor suport.
- Lightwave 3D -
a rather unusual interface (no icons, only text buttons); famous for its high rendering quality; used in production of
many Hollywood movies.
These are versatile tools that take time to learn. Master any of them
and you probably won't need to learn another one for years to come.
Special purpose 3D tools
There are many 3D tools which specialize in particular domain, like
character or landscape creation. Because they are highly optimized for doing one thing, the
end result can be better, or at least easier and quicker done, compared to an all-round tool.
They are typically
much easier to use and get started with. Frequently providing the user with pre-fabricated, ready to use assets
that can be easily manipulated. This allows for a very rapid development process and saves plenty of time and
effort.
There is a down side to this however. The high specialization factor makes these tools output
renderings that have very similar look and feel. The wide use of pre-fabricated assets further
eliminates originality and typically degrades artistic creativity. The ease of use makes
such tools accessible to anybody - artist or not. As a result many online galleries
are literally flooded with endless, similarly looking, poor quality images that get quickly
boring to look at.
Having said that, there certainly is a special place for such tools in 3D artist's tool box.
If used wisely, they can act as a valuable supplement to your all-round 3D tool(s). I have often used
Bryce for landscape creation, rendered the rest in 3DS Max and combined it all in Photoshop.
Combining tools, if done well, will enable you to create unique work that is original and bears no
apparent resemblance to the special purpose tools involved.
3D landscape tools
-
Bryce 6.1
-
sleek interface, but not very practical; renders quite fast; very easy to use.
- MojoWorld -
fractal-based; generates whole worlds, as opposed to single landscape; rendering not that fast.
- Terragen -
very realistic rendering; a free version available with limited functionality for non-commercial use; very slow rendering.
- Vue Infinite -
quite realistic rendering; advanced lighting and atmosphere features; very capable at generating landscapes with plants.
3D character tools
- DAZ | Studio -
easy to use; limited; rather slow interface.
- Poser -
easy to use; sleek interface, but not very practical;
Final thoughts
The tools I described here are especially suitable for serious beginners. You should start with either an
allround 3D or 2D tool. Once you are comfortable with one or both of these, a special purpose tool may be a good
option for supplementing your work.
Be prepared to spend long hours with the tool(s) you choose to learn.
Start small and gradually and steadily improve your skills. Concentrate
on fundamentals - learn the basics first. Focus on building a solid understanding
of how the tool works. Buy an introductory book, or simply use the manuals (if well written,
it may be all you'll need). If you get stuck look for help on the net: forums, FAQs, usenet, and
tutorials.
Learn one tool well, and learning other tools will be much quicker and easier -
as they all work in a similar fashion. Take your time and don't hurry -
the more you hurry the less you learn.
There are of course many other tools out there.
Once you become more experienced, you'll know your needs better and will find your way to other tools if needed.
While trying out these tools keep in mind that although fundamentally they work in a similar way, the usage is
different. A tool that works great for one person may not
work at all for another. Every tool out there has been created by people who
have preference/biases regarding how a tool should work, look like, behave, etc.
So the best strategy is to download a demo and try it for some time. If it doesn't suit you,
try another one until you find one that you like.
Finally, remember that all software are merely tools. It's the user of those
tools that makes all the difference. A novice, even when given the most powerful
software in the world, will still produce poor results. On the other hand, a talented, experienced
and dedicated artist will produce great results using low-end tools. The more skilled you become, the
more you can use this to your advantage.
Dawid Michalczyk is a freelance illustrator and an artist,
and has been making computer graphics since the early 90's.
To see examples of his work and writings
visit his website at http://www.art.eonworks.com. He can be reached at dm@eonworks.com
Copyright © 2007 Dawid Michalczyk. All Rights Reserved. This content
may be copied in full, with copyright, contact, creation, information and links
intact, without specific permission, when used only in a not-for-profit
format.
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