This image was done for a contest. Initially, the idea was to have a view over a futuristic city with a nice progression from the foreground and the city as the far background.
Due to time constraints I ended up making many changes, so the original idea was no longer there. The whole image was created over a 3 weeks period of time, and took about 230 hours to complete. Everything was modeled and rendered in MAX2.
All textures were drawn in Photoshop.
Suburbs 2100 turned out to be a great success. It was awarded first place at a raytrace competition held at The Party'98 in
Denmark. Later, it won an international Fantasy category contest held at the 3D Design & Animation Conference in USA. It was also featured in several magazines, 3D art educational books and was even shown on TV.